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And it is powerful, but also has a complicated X,Y and Z user interface, but there is a free version in that you can't save the settings for the advanced features, in meaning you can't save your views, which is a big handicap unless you buy the Pro version. The default go to tool currently is X-Camera by StickAndRudder Studio's and that sells for US$15. But the overwhelming issue was always the complicated interfaces, mostly X axis,Y axis and Z axis angles and distances to place the camera, and some views took hours to set up correctly, I don't want to spend hours just setting up a camera. So views are important in getting the most out of your Simulation, also are handy tools for creating video sequences. spent hours watching that view in a flight. That said I do like the X-Plane view, the view (Linear Spot) that tracks your aircraft as the aircraft changes it's heading, and it curves away sweetly into the distance. I hated that and wanted a static camera view where I wanted it. "Runway View", "Tower View", but if you use them then they jump from airport to airport (the view closest to the aircraft), until you finally got to the actual airport you were landing at.
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There are several built in view features in the X-Plane Simulator that can sort of do this.
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I remember back a long time ago, wouldn't it be nice just to see your aircraft arrive at the arrival airport.
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